AIMech AI

Deep Q-network learning

Algorithms AIMech:DeepQNetwork DRAFT
Aliases: DQN, Deep Q-network
A deep Q-learning method that trains a neural action-value function using replayed transitions and a separate target network.
Identity Notes & Concept Scope This record denotes the 2015 DQN learning procedure, not any arbitrary neural Q-function, one Atari checkpoint, or later Double DQN/Rainbow variants.

Claims & Grounded Evidence

1 Claim
Mechanism #learning-method
The 2015 procedure samples replay minibatches, regresses action values toward reward-plus-discounted target-network maxima, and periodically copies the learned network into the target network while collecting actions with an epsilon-greedy policy. Terminal transitions use reward-only targets.

⚠️ Curated Limitations & Negative Results

Artificial Intelligence Ontology (AIO) Grounding

Mapped AIO Classes
AIO Target Class Mapping Relation Mapping Rationale
AIO:ReinforcementLearning
Reinforcement Learning
related_match This algorithm implements reinforcement-learning updates. The AIO target is a learning task, not the same method or an asserted algorithm superclass.

Evidence Sources & Primary Literature

1 Source
Source ID Publication / Document Type / Access Reference & Checksum
original-paper
Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Andrei A. Rusu, Joel Veness, Marc G. Bellemare, Alex Graves, Martin Riedmiller, Andreas K. Fidjeland, Georg Ostrovski, Stig Petersen, Charles Beattie, Amir Sadik, Ioannis Antonoglou, Helen King, Dharshan Kumaran, Daan Wierstra, Shane Legg, Demis Hassabis
primary paper
full_text
ID: doi:10.1038/nature14236
sha256:3ae04e292f28…

Curation Provenance

Curator: Codex
Method: ai_assisted
Model: GPT-6
Created: 2026-10-11T03:44:41Z
Updated: 2026-10-11T03:44:41Z
Source File: data/curated/DeepQNetwork.yaml