AIMech AI

Informed NegaScout

Algorithms AIMech:InformedNegaScout DRAFT
An adversarial game-tree search procedure that augments NegaScout’s minimal-window traversal with recursively retained information from an initial search, using remembered inferior left regions and successor upper bounds to guide a later re-search.
Identity Notes & Concept Scope Current prewrite comparison at merged base b5db0b5d88c5fdc5bdc920dedcb26b9b35af6a4f on 2026-10-16 compared 1,246 records (804 native, 442 pinned AIO), 4,937 identity-field occurrences and 3,774 normalized values. Candidate identity collisions were empty; ITERSSS* was the sole normalized context match. Four explicit roots were searched with ignored and hidden files included, using literal source/name probes and separate word-bounded INS/PNS context probes. The 328 distinct complete matching contents were semantically reviewed, and all 602 occurrence references were mechanically reconstructed; the successor collection preserved their exact line multisets. This record selects the 1987 complete-information NegaScout procedure with recursive retained bounds and ignore-left/prove-best control. It remains distinct from the separately defined 1985 partial-information policy, baseline NegaScout/PVS, DUAL*, SSS* and memory-controlled ITERSSS*. INS is source-local and is not a global alias. The 1985 source has now been read separately; its correspondence to the 1987 helper/storage/retention descriptions and the other original lineage sources remain tracked. Main911 carries the existing source responsibility while retaining all earlier records and unresolved questions. The pinned 30-target AIO no-match assessment is retained with its historical reading scope; current identity clearance is bounded to the inspected corpus and explicit search roots, not global novelty.

Claims & Grounded Evidence

6 Claims
Mechanism #adjacent-window-probes
In the displayed integer-score INS procedure, the first successor uses the incoming open window and later initial-search successors use an adjacent-value minimal window around the current bound. A failed-high probe may require an opened-window re-search; the displayed first-successor, fail-low, beta-cutoff, depth-at-most-two and remembered PROVEBEST cases determine when that additional search is avoided.
Mechanism #ignore-left-information
INS retains the path information identifying the leftmost terminal variation responsible for the initial failure. During a later re-search, previously examined inferior siblings to the left of that variation at even relative levels can be skipped. The source presents ignore-left pruning as a special case of prove-best pruning using remembered extreme merits and successor ordering.
Mechanism #prove-best-upper-bounds
At odd levels relative to a re-search root, INS retains successor upper bounds from the initial traversal. It uses them to order successors, stop when the larger of the current result a and incoming alpha reaches the next remaining upper bound, and narrow later search windows. Figure3 tests max(a,alpha)>=merit[i+1] and then sets a=max(a,merit[i+1]); the returned result can remain only a fail-low bound. The negamax score orientation and validity of the retained bounds are part of this source-scoped interpretation.
Mechanism #recursive-information-storage
The complete-information INS presentation saves information recursively throughout the initial search subtree: the relevant successor index at ignore-left nodes and returned successor merits at prove-best nodes. SaveInfo and GetInfo hide its storage management. The reported experiments use a linked tree retaining all this information; the paper separately describes a hash-table option that can lose information through conflicts.
Mechanism #research-flag-and-unvisited-region
Figure3 distinguishes the invocation’s research flag from a mutable resflag. A re-search invocation retrieves and sorts remembered successor information; when the procedure moves beyond remembered ignore-left information, resflag becomes false for subsequent recursive calls. The displayed SaveInfo call is guarded by research being false, and the procedure returns its current score or bound.
Scope #reported-comparison-design
The journal compares INS with NS, PNS, SSS* and DUAL* on generated uniform-width, fixed-depth trees with random or specified sibling ordering. The plotted terminal-visit counts are percentages of a minimal game-tree size, averaged over the same twenty sample trees for each displayed setting; they are not wall-clock measurements or universal node-dominance guarantees.

⚠️ Curated Limitations & Negative Results

Artificial Intelligence Ontology (AIO) Grounding

Explicit AIO Snapshot Assessment: No Match

Rationale: No positive target selected after the pinned442identity rows and30full AIO nodes/97incident triples. Generic tree/classification, neural memory, recursion, reinforcement learning and math-operation overlap do not establish a source-backed target relation.

Search Scope: Historical prospective snapshot on 2026-10-16 at 04:51–04:52 UTC, branch goal/discover-ai-concepts-round360, HEAD 3cd85f801666b505b906cedab979423e4f305c40. Compared all 801 maintained and 442 pinned AIO identities (1,243 records; 4,927 identity-field occurrences; 3,766 normalized values). Four fixed-string, case-insensitive, word-delimited searches included ignored and hidden files and excluded .git internals: 10,522 occurrences in 749 distinct contents. Fresh semantic reading covers 747 complete contents and all matching leaves in two large historical wrappers; unrelated wrapper fields were not reread. Read all 30 full candidate AIO nodes and 97 incident triples plus 20 maintained native definitions, identity fields, claim statements and limitations. This historical scope does not clear any future base or assign a source owner.
Examined AIO Candidate Rejection Reason
AIO:MachineLearningTask Its definition requires building methods that learn from data. Retaining computed minimax search bounds is not on its own a source-established machine-learning task.
AIO:Model A generic abstract representation is not the identity of either operational search algorithm; shared modeling context supplies no informative source-backed mapping.
AIO:Network A network is an interconnected system. Search-tree nodes alone do not establish a useful algorithm-to-Network mapping or equivalence.
AIO:ArtificialNeuralNetwork The candidates contain no artificial-neuron architecture or neural training mechanism.
AIO:DecisionTree The pinned node is a Classification subclass. Its broad decision-support comment does not identify game-tree minimax algorithms as classification procedures. Tree shape or use in choosing moves is insufficient.
AIO:RandomForest Random Forest is an ensemble of learned trees, not alternative game-tree searches.
AIO:MathematicalFunction Computing minima/maxima and score bounds does not identify an operational search algorithm with a generic scalar mathematical rule; no specific functional target relation is established.
AIO:MaximumLayer Elementwise tensor maximum merging differs from alternating-player tree backup and bound manipulation.
AIO:MinimumLayer Elementwise tensor minimum merging differs from adversarial tree-search control.
AIO:MemoryCellLayer Storing search information is not a layer of neural memory cells.
AIO:MemoryAugmentedLLM These algorithms are not language models and retained search bounds do not establish the external-memory LLM architecture.
AIO:NeuralTuringMachineNetwork Neither source procedure uses a neural Turing-machine network; algorithmic memory alone does not supply this mapping.
AIO:ReinforcementLearning Searching a supplied game tree with fixed leaf scores and retained bounds is not evidence of reinforcement learning from reward interactions or a policy-learning procedure.
AIO:ReinforcementLearningLLM Neither procedure is a language model fine-tuned with rewards.
AIO:TrainingStrategy The source controls search and storage, not a preprocessing/training strategy for machine-learning models.
AIO:ActiveLearning Information acquisition from a search traversal does not query labels for new training data; INS is not active learning merely because it retains information.
AIO:ReasoningLLM Neither is an LLM; minimax reasoning does not establish language-task architecture.
AIO:RecursiveLLM Recursive calls are control flow, not recursive neural language modeling or TreeLSTM composition.
AIO:RecursiveLanguageModel The source does not define a deep recursive language model or syntactic composition architecture.
AIO:RecursiveNeuralNetwork Recursion over a game tree does not mean applying learned neural weights to structured inputs.
AIO:GraphConvolutionalPolicyNetwork Neither method generates goal-directed graphs with a graph convolutional policy network or reinforcement/adversarial training.
AIO:ProbabilisticGraphicalModel The game tree encodes choices and minimax evaluation, not random-variable conditional dependence.
AIO:CausalGraphicalModel An acyclic search tree is not automatically a causal probabilistic data-generating graph.
AIO:Classification Choosing a game move/value is not supervised distribution of observations into classes.
AIO:HierarchicalClassification A tree hierarchy of moves is not hierarchical classification.
AIO:HashingLayer INS optional hashing for search-information retention is not categorical feature hashing/bucketing preprocessing.
AIO:GraphLanguageModel Game-tree representations do not make either procedure a graph language model.
AIO:NeuroSymbolicLLM Neither combines neural language modeling with symbolic reasoning; symbolic control alone is insufficient.
AIO:PolicyLayer The procedures do not output a learned neural probability distribution over actions from a layer.
AIO:GenerativeAdversarialNetwork Minimax/adversarial game terminology does not establish two-neural-network generative training or GAN identity.

Evidence Sources & Primary Literature

1 Source
Source ID Publication / Document Type / Access Reference & Checksum
marsland1987
T.A. Marsland, Alexander Reinefeld, Jonathan Schaeffer
primary paper
full_text
ID: doi:10.1016/0004-3702(87)90019-1
sha256:cd73f50f0356…

Curation Provenance

Curator: Codex
Method: ai_assisted
Model: GPT-6
Created: 2026-10-16T06:16:44Z
Updated: 2026-10-16T06:16:44Z
Source File: data/curated/InformedNegaScout.yaml