AIMech AI

Q-learning

Algorithms AIMech:QLearning DRAFT
A model-free reinforcement-learning method that incrementally updates action-value estimates toward an observed reward plus the discounted maximum estimated value of the next state’s actions.
Identity Notes & Concept Scope The record captures one-step Q-learning through the original finite tabular formulation and its explicitly conditional convergence statement. It is distinct from a learned Q table, a generic reinforcement-learning task, the complete deep Q-network procedure with replay and target networks, and Ant-Q’s edge-based constructive search. Maximizing the next-state estimate distinguishes its target from simply evaluating the next action chosen by the behavior policy. No normalized identity match was found across all 442 pinned AIO labels/scoped synonyms and 295 preceding native IDs/names/aliases. Full-checkout fixed-string searches included ignored and hidden files in worktree and main, returning 57 and 57 lines respectively. Text hits were prior candidate leads and neighboring-method mentions in maintained records, saved reviews and discovery reports; they did not identify an existing record for these candidates. Six exact AIO CLASS nodes with scoped synonyms/comments and outgoing edges and six native neighboring mechanisms were inspected. Absence is bounded to this snapshot and semantic neighborhood.

Claims & Grounded Evidence

1 Claim
Mechanism #method
Maintain a finite table Q(x,a). On a sampled transition with current state x, action a, reward r and next state y, change only that entry to (1−alpha)*Q(x,a)+alpha*(r+gamma*max_b Q(y,b)), using the pre-update table for the target; leave other entries unchanged. Repeated samples supply rewards and next states without requiring an explicit estimated transition model. The maximum defines a greedy target even when behavior chooses an exploratory action; the update itself does not prescribe an exploration policy. In the paper’s discounted finite Markov setting, 0<gamma<1. Its theorem reports almost-sure convergence to optimal action values under bounded rewards, table representation, infinitely many samples of each state-action pair, and per-pair learning-rate sequences whose sum diverges while their squared sum converges, with 0<=alpha<1. This is an asymptotic, assumption-dependent statement, not a finite-sample stopping certificate.

⚠️ Curated Limitations & Negative Results

Artificial Intelligence Ontology (AIO) Grounding

Mapped AIO Classes
AIO Target Class Mapping Relation Mapping Rationale
AIO:ReinforcementLearning
Reinforcement Learning
related_match The source explicitly defines Q-learning as a model-free reinforcement-learning algorithm. The pinned AIO target is a learning task; the relation records this direct connection without equating the algorithm to the task or asserting an algorithm-class hierarchy.

Evidence Sources & Primary Literature

1 Source
Source ID Publication / Document Type / Access Reference & Checksum
method-source
Christopher J. C. H. Watkins, Peter Dayan
primary paper
full_text
ID: doi:10.1007/BF00992698
sha256:3f1938a60019…

Curation Provenance

Curator: Codex
Method: ai_assisted
Model: GPT-6
Created: 2026-10-11T13:47:28Z
Updated: 2026-10-11T13:47:28Z
Source File: data/curated/QLearning.yaml